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Construct: Escape The System Torrent Download [torrent Full]





















































About This Game Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape. Key features - 4-6 hours of first person platforming gameplay with puzzle elements. - Gameplay is a combination of exploration, platforming and careful thinking. - 8 unique ability orbs to locate. - Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'. - Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'. - 5 player upgrades to download. - Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting. - 16 system core power orbs to extract. - Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas. - 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas. - 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical). - Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative. - Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality. - Keyboard and mouse support (3 button mouse required). - Xbox 360 controller support. - Excellent sci-fi soundtrack by Imphenzia. - Built with Unity 5. 1075eedd30 Title: Construct: Escape the SystemGenre: Action, Adventure, IndieDeveloper:Oliver BoycePublisher:Immanitas EntertainmentRelease Date: 2 Dec, 2016 Construct: Escape The System Torrent Download [torrent Full] construct escape the system. construct escape the system steam. construct escape the system walkthrough this game looks like it takes place on the ps2 startup screen. Pretty good if you're looking for an art piece with first person platformer elements, though it does drag with how far apart things are.. The game has nice visuals in the sense that simplicity and neon like colors give it tron'esque feel to it but for some reason that very graphics heats up my laptop a "bit" despite what requirements say.I dislike the "hidden area" gimmick in the sense that while hidden areas are always nice... but they're not really hidden when they are your main objective and in plain sight... also going through barely visible and overlapping "hidden" platforms was unpleasant.All in all if have excellent eyesight and like some tron like adventure give it a go. I will go get my refund as my sight is not as good as to tolerate overlapping ghost platforms\/areas (also I do not intend on cooling my room down just so i can play the damn game without it shutting my laptop due to overheating...).. This is a neato platfomer that especially since it was made by one person has a lot going for itthe good-some really catchy music (especially when you get a powerup)-interesting platforming-good asthetics-each orb to collect has a timer when you collect it to escape 1) if you lose it can be reset 2) it's a good difficulty not too hard but hard enough that some levels I had to retry (so usually timed events I hate but these were actually bearable because it wasn't too punishing if you lose)the ok-a lot of the levels are translucent which both makes it easy to see where to go but sometimes makes it harder to see where you need to jump to-level size, its both a plus and minus the plus is that sometimes hitting a huge jump has you clenching your muscles and makes it a bit more tense the minus is that it takes longer to get from point A to point B-the platforming - later on in the game you basically fly espcially if you have a power orbthe bad- as the clock ticks down in the timed events everything gets brighter and combining that brightness with the translucent blocks there were 2-3 times I was down to the last 5-10 seconds left and I was basically blind and was guessing my jumps to escape the levelone thing that I was kinda dissapointed about but understand is that in the beginning levels you will use 1-2 types of orbs in a level but later on you use only 1 type of orb per level because they become so overpowered oh one thing to realize that took me a bit to figure out because I went into this game blind is that there are levels within levels kinda like when you go to find a file location on a computer and you have to go into a few folders in order to find the file so knowing that information should give you the mindset to help you navigate your way around to your objectives much easier (so while there are 16 orbs to collect there is more like 40ish levels in total in this game)so yeah other then that this is a solid platformer (if you like platformers you are likely to like this one). Although I'm not a huge fan of platformers that feel like you're jumping through treacle, Construct's romp through vast, cybertronalien (only way I can describe it) environments manages to stay fresh and interesting throughout, with the gameplay-altering ability orbs shaking levels up, the intense escape sequences and the gradual collection of power orbs in order to...well, escape the system.With its semi-open-world style - having multiple hubs and worlds within worlds - you might assume it's easy to get lost. However, the developer has done a brilliant job of putting in as much anti-frustration as possible. Don't know what to do in a certain section? Bright lights hover over areas of interest. Don't know where to go next? You're never too far away from a little terminal that will tell you the location of your next upgrade.The sound design and very Unity-esque graphics reflect its independent origins, but for the most part if you like either platformers or the aesthetic in general, this game is well worth the price. Also that ending was great. Just thought I'd mention.. ……..|::::::::|: : : : : : : : : _„„--~'''''~-„: : : : : '|……..'|:::::::,': : : : : : :_„„-: : : : : : : : ~--„_: |'………|::::::|: : : „--~~'''~~''''''''-„…_..„~''''''''''''¯¯|………|:::::,':_„„-|: : :_„---~: : :|''¯¯''''|: ~---„_: |…….... ,~-,_/'':: |: _ o__): : |: : :: : :|_o__): \.. |……../,'-,: : : : : ''-,_______,-'': : : : ''-„______\……..\: :|: : : : : : : : : : : : : :„: : : : :-,: : : : : :\………',:': : : : : : : : : : : : :,-'__: : : :_',: : : : ,'……….'-,-': : : : : :___„-: : :'': : ¯''~~'': ': : ~--|………….|: ,: : : : : : : : : : : : : : : : : : : : : :|………….'|: \: : : : : : : : -,„_„„-~~--~--„_: : : |…………..|: \: : : : : : : : : : : :-------~: : : : : |. Lack of save points renders this game "useless" for me I am afraid.. It does one thing -- first-person platformer -- and does it well. It has the float-y feeling that amateur Unity walker games have, but it embraces it, so the last few levels you're hoping to squeeze out just a little more of that float to reach the nearest platform.If ever you get lost, look around for the "beacon" lights to hint what direction you need to go, and check the "target" rangefinder in the lower-right (though you will have to walk away from the target sometimes to get closer). The landscapes are huge but you don't need to spend five minutes marching anywhere.

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